Quitting this pong game

At the beginning of this year, I started making a pong game.

The idea was to have an infinite pong game that starts playing as soon as you launch it on your phone. No menu, no titles, no settings, no pause. Hence the working title: just pong.

the prompt for this project was the curiosity to see the full lifecycle of launching a game. I picked pong to prevent getting lost in inventing a new game and jumping into the making, but the more I tested it the more I realized I would never want to play a pong game on my phone.

I never launched a game but if I do it’ll have to be something fun—no matter how small.

All my side projects have been always original ideas feeding inspiration off from work I admire. Recreating something that already exists, removes most of the intrinsic motivations to do it in the first place, making it an extremely difficult style exercise.

On the bright side, however, picking an existing game removed so much pre-production work which allowed me to jump straight into development, dealing with real problems to solve to achieve a final goal. I’ve learned a ton about Unity and C#, all of which will be extremely valuable in my next project; one that I’ll find fun to play with and valuable enough to be pushed to the finish line.

For now, this post will act as a personal record of Just Pong’s burial.

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Billboard size UI